The player can mark as many enemies as the weapons allows with a grey arrow, making them visible even behind closed doors. challenges include stuff like killing five enemies with the "Death from Above"-move or with a silent headshot and such.Įach weapon also features the attribute "Marks". All weapons can be upgraded three times, increasing their power, range and accuracy using the points earned by completing objectives and fulfilling the so-called P.E.C. To help him with that, the player has access to a vast array of weaponry both with and without sound suppression including various types of grenades like frags, remote mines or a sticky camera which allows Sam once again to scout an area from afar, to entice enemies away or simply explode in their face. So instead of avoiding the enemy, the player will mostly concentrate on how he can most efficiently take out the targets. While stealth and hiding in cover are still important parts of the gameplay, Sam doesn't care all that much about the lives of his enemies anymore and as such has thrown out most of his gadgets. As opposed to the previous installments of the series however, Sam prefers a more direct approach. The player once again looks Sam Fisher over the shoulder while he makes his way through the levels in order to fulfill his objectives ranging from killing specific targets to blowing stuff up. So in order for Fisher to see his daughter again, he has to save America once again - but is Anna really telling the truth? She unveils to Fisher that his daughter Sarah is still alive but of course it's not without a hidden agenda. One day a lead on the murderer takes him to Malta but before he can act, an old friend calls: Anna Grmsdttirm his old liaison officer. The only driving force in his life left is his thirst for revenge. He doesn't care about Third Echelon or even the American country anymore. Sam Fisher is a broken man since the events in Tom Clancy's Splinter Cell: Double Agent.
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